After taking a class on Material Rendering, which I wrote about in my first blog post here, I decided to work on a short series of prop illustrations to show off my new-found skills.
The goal was fairly simple and narrow - fantasy props, the kind you might see in a TTRPG setting, that make use of as many different materials as possible.
Here's my first one, Champion's Helmet - https://www.artstation.com/artwork/g0W4Nx
And the Crystal Magnifier - https://www.artstation.com/artwork/qeXaOz
Overall, I really enjoyed working on this short project for two reasons:
- I find it very helpful to view personal work as projects rather than individual pieces. This helps me to focus on the themes and the world of a concept rather than starting from scratch with every new artwork or concept.
- Putting new skills to use as soon as you learn them is a great way to make sure they stick. This 'Relics' project came very soon after finishing up taking a Material Rendering class, and putting those lessons to use as soon as I could has helped me to lock-in those skills.
Thanks for reading!